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list of vrNodePtr |
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Function Details |
Writes scene as ascii opensg file (debugging only).
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Writes scene as ascii opensg file (debugging only).
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Writes scene as ascii opensg file (debugging only).
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Writes scene as ascii opensg file (debugging only).
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Writes the scene summary as an xml file (debugging only).
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Writes the scene summary as an xml file (debugging only).
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Writes the scene summary as an xml file (debugging only).
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Writes the scene summary as an xml file (debugging only).
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Load project from blob storage, given by address.
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Load project from blob storage, given by address.
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Saves selected geometry file.
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Find a filename relative to the fileio base directory.
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Returns if body approximation is enabled in import.
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Returns if internal multithreading is disabled in CAD import.
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Returns the base dir of the project.
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Returns the current loaded file path.
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Returns if surface normals should be unified in import.
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Returns if additional healing while stitch is enabled in import.
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Returns if import should contain associative mesh geometry. (Catia V5, NX, STEP)
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Returns if import should contain bookmarks.
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Returns if import should contain cameras.
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Returns if import should contain independent curves and poly-lines.
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Returns if import should contain empty layers.
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Returns if import should contain invisible independent curves and poly-lines.
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Returns if import of invisible instances is enabled. Usually used to filter geometries not needed in VRED and improve import performance.
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Returns if import should contain invisible mesh geometry.
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Returns if import should contain invisible NURB surfaces.
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Returns if import should contain lights.
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Returns if import should contain mesh geometry.
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Returns if import of part files is enabled.
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Returns if import should contain NURB surfaces.
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Returns if import should contain template geometries.
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Returns maximum parallelism of part file import when importing an assembly.
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Returns if more robust tessellation algorithm is enabled.
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Returns the VRED data path.
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Returns the VRED installation path.
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Returns the VRED examples path.
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Returns the current vserver scene path.
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Returns loading file state.
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Function signatures: load(fileName), load(fileNames), load(fileNames, parent, newFile, showImportOptions) Loads a single or multiple files with wildcard support from disk. The loaded node is automatically attached to the root of the scenegraph. The function can be called with a single filename or a list of filenames. Supported file formats are the same as for (File -> Open) in the UI. When loading from import file formats, no import dialog is shown. The loaded geometry is tessellated with the tessellation settings that are set in preferences or that have been last used for import. Tessellation settings can also be setup with setTessellationOptions. Data from VRED file formats (project files .vpb and .osb) is validated and updated to the current VRED version if the file contains data from old VRED versions. Also, it is ensured that only one set of default cameras is in the scene. VRED modules (e.g. Material Editor) are notified about the loaded data.
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Loads a geometry file. The geometry is not attached to the scenegraph (and because of this not rendered), instead the user is responsible to attach it to the correct location in the scenegraph (see addChild method in vrNodePtr class).
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Loads a single or multiple osb files from disk. The loaded node is automatically attached to the root of the scenegraph. Nodes are loaded from file exactly like they have been saved, without any validation of the loaded data. Data from older VRED versions is not converted. Modules (except Scenegraph) are not informed about the loaded content. To load data from osb with validation use load.
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Saves a geometry, script or project file.
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Saves a geometry file.
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Saves geometry without swapping the cube maps.
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Saves selected geometry file.
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Deprecated. Imported materials should always be converted to UberMaterials.
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Sets the current fileo key for crypted vpb files.
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Sets the current vred project file merge behavior when adding a vpb file.
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Sets the current vred project file merge behavior when adding a vpb file.
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Sets the value for importing animations when loading VRED files.
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Sets the current vred project file merge behavior when adding a vpb file.
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Sets the value for importing animation clips when loading VRED files.
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Sets the current vred project file merge behavior when adding a vpb file.
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Sets the current vred project file merge behavior when adding a vpb file.
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Sets the current vred project file merge behavior when adding a vpb file.
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Sets the current fileo validation key for crypted vpb files.
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Sets the value for applying materials from asset manager when importing a file.
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Sets the value for centering loaded geometry in origin.
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Switch import of invisible instances. Usually used to filter geometries not needed in VRED and improve import performance.
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Switch import of part files refereced in assemblies.
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Sets the value for putting loaded geometry on the zero plane.
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Sets the tessellation parameters to use when loading a file.
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Sets the current vserver scene path.
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Unloads a geometry file.
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Returns a temporary filepath.
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Deletes a file in the temporary directory.
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