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__init__(source)
The constructor of the LightLinkSetPtr class. |
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addLight(light)
Adds a light to the light linking set. |
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addSceneNode(sceneNode)
Adds a scene node to the light linking set. |
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vrLightLinkSetPtr
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copy()
Returns a copy of the lightlinkset. |
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vrFieldAccess
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fields()
Returns the field access object to get access to all fields. |
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unsigned int (32bit)
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getID()
Return the set id. |
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list of vrNodePtrs
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getLights()
Returns all lights in the light linking set. |
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string
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getName()
Returns the name of the set. |
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LightLinkSetPtr
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getPtr()
Return the OpenSG LightLinkSetPtr. |
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list of vrNodePtrs
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getSceneNodes()
Returns all scene nodes in the light linking set. |
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string
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getType()
Returns the type of the set. |
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bool
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isValid()
Return true when the set is valid. |
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setName(name)
Sets the name of the set. |
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sub(update)
Removes the light link set from the pool. |
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subLight(light)
Subs a light from the light linking set. |
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subSceneNode(sceneNode)
Subs a scene node from the light linking set. |
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Inherited from LightLinkSetPtr :
__reduce__
Inherited from unreachable.instance :
__new__
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