Trees | Indices | Help |
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0=Images, 1=Movie |
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Function Details |
Add preset to Render Queue.
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Apply preset in Render Queue .
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Generates a rayfile in ASCII format. Usage: Apply a diffuse black material to every object that is not supposed to reflect any light. Rays are stored on each diffuse hit at the moment.
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Returns the currently active BRDF mode.
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Returns whether to denoise the alpha channel or not.
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Returns the denoise filter used.
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Deprecated
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Returns the denoiser model used.
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Returns the denoiser type used.
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Deprecated, use getDenoiseFilter instead: Returns whether the CPU denoise filter for raytracing is enabled or not.
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Returns the illuminant id used.
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Returns whether NURBS raytracing is on or off.
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Returns the optimization strategy used in GPU raytracing.
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Returns the height of the pixel filter in use.
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Returns the pixel filter type in use.
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Returns the width of the pixel filterin use.
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Returns the adaptive antialiasing quality level.
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Returns the clamping value.
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Returns whether clamping is enabled or disabled.
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Returns the number of cores to be used during raytracing.
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Returns the final gather lookup radius.
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Returns the number of anti-aliasing samples.
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Returns the interactive final gather quality level.
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Returns the interacitve ibl quality level in use.
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Returns the interactive photon count.
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Returns the interactive quality level in use.
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Returns the interactive quality mode in use.
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Returns the sharpness scale factor for texture sampling during interacitve mode.
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Returns the interactive trace depth in use.
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Returns the threshold used for culling lights.
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Returns the raytracing mode.
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Returns the photon lookup count.
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Gets the freeze mode for updating photon map.
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Returns final gathering refresh mode.
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Returns the photon mode.
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Returns the photon lookup radius.
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Returns the enable state of the automatic photon radius calculation.
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Returns the sample offset to start the rendering. Usually this will be 0 unless you want to continue at a certain sample id.
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Returns the samples threshold.
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Returns the stillframe final gather quality level.
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Returns the stillframe ibl quality level in use.
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Returns the stillframe photon count.
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Returns the still frame reflection/refraction quality level in use.
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Returns the stillframe quality mode in use.
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Returns the stillframe supersampling factor.
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Returns the sharpness scale factor for texture sampling during stillframe mode.
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Returns the stillframe trace depth in use.
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Returns whether the final gather map should be used for glossy reflections.
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Returns whether anisotropic texture filtering is allowed or not.
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Returns whether an alpha should be exported.
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Returns whether animation export is turned on or off.
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Returns the name of the clip to render.
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Returns the names of the available clips in a scene.
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Returns the output format.
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Returns the type of the animation to render.
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Returns the background color.
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Returns the current image filename.
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Returns the frames per second for rendering and animation.
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Returns the frame step for rendering and animation.
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Returns the ICC Profile Id.
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Returns the meta data flags bitmask.
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Returns all filenames that will be created when rendering is started, i.e. when using multiple viewpoints, animation frames or variant sets.
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Returns the names of the current active renderpasses.
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Returns height of the image in pixels. Note that these are floating point values due to the print width used.
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Returns the number of pixels per inch.
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Returns width of the image in pixels. Note that these are floating point values due to the print width used.
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Returns whether premultiplied alpha should be used.
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Returns height of the image in centimeter.
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Returns width of the image in centimeter.
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Returns the right x-coordinate of the render region.
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Returns the top y-coordinate of the render region.
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Returns the left x-coordinate of the render region.
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Returns the lower y-coordinate of the render region.
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Returns the startframe for rendering an animation.
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Returns the stop frame for rendering an animation.
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Gets the image supersampling setting.
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Returns the maximum render time in seconds.
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Returns whether the image should be tonemapped when rendering to a HDR image format.
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Returns whether the clip range should be used.
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Returns the names of all variant set groups used in the render settings.
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Returns the names of the variant sets used in this group.
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Returns the name of the active view.
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Returns the rendering colorspace used.
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Returns whether spectral raytracing is on or off.
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Returns whether infinite rendering in renderview is on or off.
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Returns whether the render passes export is active or not.
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Returns whether the render region is active or not.
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If true, the render time limit is used. Otherwise the number of image samples is used.
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Returns whether variant sets are used when rendering images.
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Returns whether views can be changed by selecting variant sets.
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Removes a variant set group.
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Sets the bitmask for gpus to use for gpu raytracing. This must be set before gpu raytracing is activated.
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Sets the BRDF mode. 0 = Ver. 6.0x and below, 1 = Ver. 2014 and above, 2 = Energy Preserving GGX.
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Sets whether to denoise the alpha channel or not.
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Sets the denoise filter to use for raytracing.
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Deprecated
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Enables the use of the albedo buffer when the deep learning denoiser is enabled.
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Sets the denoiser model to use.
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Sets the denoiser type to use.
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Deprecated, use setDenoiseFilter instead: Sets the CPU denoise filter for raytracing to on or off.
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Sets illuminant to be used as white for spectral raytracing. The XYZ-Illuminant does not convert the rendered image to RGB but outputs the XYZ values instead.
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Sets the maximum size of a tile for gpu clustering.
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Sets NURBS raytracing on or off. If off, the tessellated meshes will be used during raytracing. If on, the NURBS surfaces will be traced directly.
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Sets the optimization strategy to use for GPU raytracing.
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Sets the pixel filter to use during stillframe antialiasing.
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Sets the adaptive antialiasing quality level.
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Deprecated! Used to set the caustic photon lookup radius but it is no longer used. Use setRaytracingPhotonRadius instead.
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Sets the reflection clamping for raytracing.
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Enables output value clamping.
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Sets the number of cores to use for raytracing.
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Sets the final gather radius.
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Sets the interactive and still frame final gathering quality to use. This function should be considered obsolete, use setRaytracingInteractiveFinalGatherQuality and setRaytracingStillFrameFinalGatherQuality instead.
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Sets the number of anti-aliasing samples.
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Deprecated! Sets the indirect photon lookup radius.
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Sets the interactive final gathering quality to use.
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Sets the interactive ibl sampling quality level for raytracing.
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Sets the number of photons emitted during interactive rendering.
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Sets the interactive quality level for raytracing.
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Sets the interactive quality mode for raytracing. Valid values are : Precomputed = -1 Precomputed + Reflections = 0 Precomputed + Shadows = 1 Precomputed + IBL = 2 Full Global Illumination = 3
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Sets the sharpness factor for texture sampling in interactive mode (advanced feature). WARNING: Changing this settings may lead to rendering artifacts!
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Sets the interactive trace depth for raytracing.
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Sets the threshold used for culling lights in [0.0,1.0] range. Lower values are more accurate, higher values increase performance.
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Sets raytracing mode.
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Sets the self-intersection tolerance for NURBS raytracing.
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Sets the maximum subdivision depth of the trimming curves.
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Sets the maximum subdivision depth of the acceleration data structure for the NURBS raytracing.
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Sets the minimum subdivision depth of the trimming curves.
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Sets the minimum subdivision depth of the acceleration data structure for the NURBS raytracing.
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Sets the newton iteration tolerance for NURBS raytracing.
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Sets the curvature threshold for trimming curves.
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Sets the surface curvature threshold for NURBS raytracing.
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Deprecated: Enables trimming curve pre-classification.
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Sets the minimum number of photons that need to be collected during a photon lookup. It less photons are collected, the lookup radius is increased.
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Sets the freeze mode for updating photon map.
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Sets the final gathering refresh mode.
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Sets the photon mapping mode to use.
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Sets the photon lookup radius.
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Sets whether the photon radius should be estimated automatically or not.
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Sets the active render region in pixel coordinates.
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Sets the offset for the pixel sampling id (advanced feature). This allows to use some sort of manual image refinement be offsetting the starting sample of the computation and merging the final image with a previous render.
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Sets samples threshold. With this sample number the rendering gets updated.
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Sets the still frame gathering quality to use.
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Sets the still frame ibl sampling quality level for raytracing.
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Sets the number of photons emitted during still frame antialiasing.
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Sets the still frame reflection/refraction quality level for raytracing.
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Sets the still frame quality mode for raytracing. Valid values are: Precompute = -1 Precomputed + Reflections = 0 Precomputed + Shadows = 1 Precomputed + IBL = 2 Full Global Illumination = 3
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Enables supersampling for stillframe rendering. This is usefull for reducing jagged edges but requires factor * factor times more memory for the framebuffer so it should only be used when really needed.
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Sets the sharpness factor for texture sampling (advanced feature). WARNING: Changing this settings may lead to rendering artifacts!
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Sets the still frame trace depth for raytracing.
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Turns use of final gather map for glossy reflections on or off
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Enables high quality anisotropic texture filtering. This can slow down rendering performance quite a bit..
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Enables export of images with an alpha channel.
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Enables rendering of an animation sequence.
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Sets the name of the clip to render.
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Sets the output format. 0=Images, 1 = Movie.
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Sets the type of the animation to render. 0=Clip, 1=Timeline.
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Sets the background color.
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Sets the filename to render to.
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Sets the frames per second for rendering and animation.
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Sets the frame step for rendering and animation.
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Sets the ICC Profile to use when writing to a file. 0 = current scene settings, 1 = sRGB, 2 = AdobeRGB, 3 = Specified Monitor ICC Profile, 4 = Specified Image ICC Profile.
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Sets the type of meta data to be embedded in a file. Image formats supporting meta data are png, jpg, tif and exr. The types are set by a bitmask with the following bit values: CAMERA_DATA = 1 SCENEGRAPH_VISIBILITY_STATE = 1 << 1 SCENEGRAPH_SWITCH_CHOICE_STATE = 1 << 2 FILEOUTPUT_IMAGE_SETTINGS = 1 << 3 FILEOUTPUT_ANIMATION_SETTINGS = 1 << 4 FILEOUTPUT_RENDERPASSES_SETTINGS = 1 << 5 RAYTRACING_SETTINGS = 1 << 6 SWITCH_MATERIAL_CHOICE_STATE = 1 << 7 FILEOUTPUT_IMAGE_SETTINGS | FILEOUTPUT_ANIMATION_SETTINGS | FILEOUTPUT_RENDERPASSES_SETTINGS | RAYTRACING_SETTINGS
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Sets the compression level for PNG images. Valid values range from 0 to 9. Default is 1.
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Sets the active renderpasses by passing a list of pass names. This modifies the current scene settings and is used when calling startRenderToFile command. Valid passes are: beauty, diffuse_ibl, diffuse_light, glossy_ibl, glossy_light, specular_reflection, translucency, incandescence, diffuse_indirect, glossy_indirect, diffuse_color, glossy_color, specular_color, translucency_color, transparency_color, background_color, diffuse_ibl_illumination, glossy_ibl_illumination, translucency_ibl_illumination, diffuse_light_illumination, glossy_light_illumination, translucency_light_illumination, diffuse_indirect_illumination, glossy_indirect_illumination, specular_indirect_illumination, translucency_indirect_illumination, volume_color, fog, lens_flare, occlusion, albedo, normal, camera_normal, depth, materialID, mask, position, view, cryptoObjectMatte, cryptoMaterialMatte, frontplates, backplates.
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Sets the print resolution.
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Enables premultiplied alpha.
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Sets the print resolution.
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Sets right x-coordinate of the render region.
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Sets top y-coordinate of the render region.
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Sets left x-coordinate of the render region.
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Sets the upper y-coordinate of the render region.
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Sets the start frame for rendering and animation.
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Sets the stop frame for rendering and animation.
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Enables antialiasing.
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Sets the maximum render time in seconds.
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Enables tonemapping when rendering to a HDR image format.
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Uses the range of the chosen clip instead the start and stop frame range.
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Sets the variant sets that should be used for the group.
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Sets the view with the given name.
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Sets the rendering colorspace to use.
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Sets spectral raytracing on or off.
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Enables infinite rendering in the renderview.
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Enables raysplitting for glass and carpaint materials.
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Enables export of render passes when rendering to a file.
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Enables region rendering.
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Enables rendering up to the maximum render time.
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Enables rendering of variant sets.
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Enables using of views in variant sets, i.e. applying a variant set may also change the view
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Enables use of two samples for multiple importance sampling.
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Starts rendering to file using the current render settings. (This command is only available in VRED Professional.)
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Trees | Indices | Help |
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Generated by Epydoc 3.0.1 on Fri Nov 29 09:33:22 2024 | http://epydoc.sourceforge.net |