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object --+ | ??.instance --+ | SHLChunkPtr --+ | vrSHLChunkPtr
Deprecated. Use API v2 vrdGLSLShaderChunk and vrdGLSLShaderParameter types instead.
The SHLChunkPtr class provides direct access to all data of an OpenGL Shader Chunk.
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unsigned integer |
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SHLChunkPtr |
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bool |
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Inherited from Inherited from |
Class Variables | |
__instance_size__ = 64
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Method Details |
The constructor of the vrSHLChunkPtr class. There are four valid versions: vrSHLChunkPtr() Creates a vrTextureChunkPtr object. vrSHLChunkPtr(source) Creates a vrTextureChunkPtr object from an unsigned int. vrSHLChunkPtr(source) Creates a vrTextureChunkPtr object from a StateChunkPtr. vrSHLChunkPtr(source) Creates a vrTextureChunkPtr object from a SHLChunkPtr.
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Returns the field access.
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Returns the node id.
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Returns the OpenSG SHLChunkPtr.
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Returns true when the node is valid. Should be called for sanity reasons after searching a material with findMaterial.
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Sets an OpenGL Shading Language integer parameter.
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Sets an OpenGL Shading Language real parameter.
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Sets an OpenGL Shading Language vec2f parameter.
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Sets an OpenGL Shading Language vec3f parameter.
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Sets an OpenGL Shading Language vec4f parameter.
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