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object --+
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??.instance --+
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TextureChunkPtr --+
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vrTextureChunkPtr
Deprecated. Use API v2 vrdTextureChunk instead.
A wrapper class for the OpenSG TextureChunkPtr.
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| vrFieldAccess |
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| unsigned int |
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| vrImagePtr |
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| string |
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| TextureChunkPtr |
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| bool |
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Inherited from Inherited from |
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__instance_size__ = 64
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| Method Details |
The constructor of the vrTextureChunkPtr class. There are four valid versions: vrTextureChunkPtr() Creates a vrSwitch object for one node. vrTextureChunkPtr(source) Creates a vrTextureChunkPtr object from an unsigned int. vrTextureChunkPtr(source) Creates a vrTextureChunkPtr object from a StateChunkPtr. vrTextureChunkPtr(source) Creates a vrTextureChunkPtr object from a TextureChunkPtr.
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Returns the field access object to get access to all fields. Take a look at the vrFieldAccess documentation to see how to manipulate the value of the fields.
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Returns the node id.
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Returns the image pointer.
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Returns the image filename.
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Returns the OpenSG TextureChunkPtr.
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Return true when the chunk is valid. Should be called for sanity reasons after searching a material with findMaterial.
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Sets a new image.
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Sets a new image via filename.
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Sets a new image via filename without image caching.
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