vrGeometryTypes¶
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vrGeometryTypes¶ -
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PrimitiveType¶ Primitive type of vrdGeometryNode.
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DecoreMode¶ When geometry is determined to be inside another and non-visible, then one of these options are available:
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DecoreTransparentObjectMode¶ Defines how transparent objects are handled when decoring.
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Ignore¶ Transparent objects are ignored (i.e., they do not occlude other objects and they are not occluded by other objects). (Fastest mode)
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TreatAsTransparent¶ Transparent objects will not occlude other objects, but they can be occluded by non-transparent objects. (Slower, but most accurate mode)
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TreatAsOpaque¶ No special handling for transparent objects, they are treated as opaque.
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DecoreSubObjectMode¶ Determines how sub-objects are factored in when decoring or correcting face normals.
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VisibilityMergeMode¶ -
MergeByVisibility¶ Hidden and visible geometry nodes are merged separately.
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MergeOnlyVisible¶ Merge all visible geometries and ignore the rest.
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MergeAllKeepVisibility¶ Shells: Merge all components into one shell and set the correct visibility; meshes: merge all visible meshes, invisible meshes are discarded.
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