vrdCarbonPattern¶
-
class
vrdCarbonPattern
¶
(Inherits vrdSceneObject
)
This class is used for all carbon pattern properties.
Summary¶
Functions¶
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vrdCarbonPattern.
getIntensity
()¶ Gets the fissure depth intensity.
Returns: The current used fissure depth intensity. Return type: float
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vrdCarbonPattern.
getSize
()¶ Gets the carbon structure size.
Returns: The current used structure size. Return type: float
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vrdCarbonPattern.
getType
()¶ Gets the pattern used for generating the carbon material, based on the selected typically sewn carbon structures.
Returns: The current used generating pattern. Return type: vrdCarbonPattern.Type
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vrdCarbonPattern.
setIntensity
(value)¶ Sets the fissure depth intensity.
Parameters: value (float) – The new fissure depth intensity.
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vrdCarbonPattern.
setSize
(value)¶ Sets the carbon structure size.
Parameters: value (float) – The new structure size.
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vrdCarbonPattern.
setType
(value)¶ Sets the pattern used for generating the carbon material, based on the selected typically sewn carbon structures. Choose from 2X2, 3X1 Staircase, 3X1 Interleave, and 5X1.
Parameters: value (vrdCarbonPattern.Type) – The new generating pattern.