vrdUnicolorCarpaintMaterial¶
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class
vrdUnicolorCarpaintMaterial
¶
(Inherits vrdBRDFMaterial
)
This class is used to handle all unicolor paint material properties.
Summary¶
Functions¶
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vrdUnicolorCarpaintMaterial.
getBaseColor
()¶ Get the the basic color.
Returns: The current used the basic color Return type: QVector3D
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vrdUnicolorCarpaintMaterial.
getBaseColorSpectrum
()¶ Gets the spectrum of the base color.
Returns: The current used spectrum for base color. Return type: vrSpectrum
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vrdUnicolorCarpaintMaterial.
getClearcoat
()¶ Gets access to all properties of vrdClearcoat.
Returns: An vrdClearcoat object, to read and write access of alls properties. Return type: vrdClearcoat
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vrdUnicolorCarpaintMaterial.
getDisplacementTexture
()¶ Gets access to all properties of vrdDisplacementTexture.
Returns: An vrdDisplacementTexture object, to read and write access of alls properties. Return type: vrdDisplacementTexture
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vrdUnicolorCarpaintMaterial.
getIncandescence
()¶ Gets access to all properties of vrdIncandescence.
Returns: An vrdIncandescence object, to read and write access of alls properties. Return type: vrdIncandescence
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vrdUnicolorCarpaintMaterial.
setBaseColor
(color)¶ Defines the basic color, which is the main characteristic of the material.
Parameters: color (QVector3D) – Value for the new base color.
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vrdUnicolorCarpaintMaterial.
setBaseColorSpectrum
(value)¶ Sets the spectrum of the base color.
Parameters: value (vrSpectrum) – New spectrum for base color