vrdUnicolorCarpaintMaterial

class vrdUnicolorCarpaintMaterial

(Inherits vrdBRDFMaterial)

This class is used to handle all unicolor paint material properties.

Functions

vrdUnicolorCarpaintMaterial.getBaseColor()

Get the the basic color.

Returns:The current used the basic color
Return type:QVector3D
vrdUnicolorCarpaintMaterial.getBaseColorSpectrum()

Gets the spectrum of the base color.

Returns:The current used spectrum for base color.
Return type:vrSpectrum
vrdUnicolorCarpaintMaterial.getClearcoat()

Gets access to all properties of vrdClearcoat.

Returns:An vrdClearcoat object, to read and write access of alls properties.
Return type:vrdClearcoat
vrdUnicolorCarpaintMaterial.getDisplacementTexture()

Gets access to all properties of vrdDisplacementTexture.

Returns:An vrdDisplacementTexture object, to read and write access of alls properties.
Return type:vrdDisplacementTexture
vrdUnicolorCarpaintMaterial.getIncandescence()

Gets access to all properties of vrdIncandescence.

Returns:An vrdIncandescence object, to read and write access of alls properties.
Return type:vrdIncandescence
vrdUnicolorCarpaintMaterial.setBaseColor(color)

Defines the basic color, which is the main characteristic of the material.

Parameters:color (QVector3D) – Value for the new base color.
vrdUnicolorCarpaintMaterial.setBaseColorSpectrum(value)

Sets the spectrum of the base color.

Parameters:value (vrSpectrum) – New spectrum for base color