vrMaterialTypes¶
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class
vrMaterialTypes¶ -
class
MaterialType¶ Defines the type of a material.
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Invalid¶ Invalid material type.
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Phong¶ Phong material.
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Plastic¶ Plastic material.
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ReflectivePlastic¶ Reflective plastic material.
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Chrome¶ Chrome material.
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LineChrome¶ Line chrome material.
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BrushedMetal¶ Brushed metal material.
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UnicolorCarpaint¶ Unicolor carpaint material.
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MetallicCarpaint¶ Metallic carpaint material.
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FlipflopCarpaint¶ Flipflop carpaint material.
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Glass¶ Glass material.
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XRay¶ XRay material.
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Carbon¶ Carbon material.
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Carbon2D¶ Carbon 2D material.
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Tire¶ Tire material.
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Velvet¶ Velvet material.
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WovenCloth¶ Woven cloth material.
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Substance¶ Substance material.
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XRite¶ X-Rite material.
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OCS¶ OCS material.
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Shadow¶ Shadow material.
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LightPortal¶ Light portal material.
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MultiPass¶ Multipass material.
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Layered¶ Layered material.
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Switch¶ Switch material.
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SphereEnvironment¶ Sphere environment material.
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Skylight¶ Skylight material.
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EnvironmentSwitch¶ Environment switch material.
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SubstancePanorama¶ Substance panorama material.
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MDL¶ MDL material.
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MaterialX¶ MaterialX material.
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VolumeScatter¶ Volume scatter material.
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OpenVDBVolume¶ OpenVDB material.
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Chunk¶ Chunk material.
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class
MergeOptions¶ Defines options for merging materials.
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Default¶ Default: compare name and skip Switch materials and merge all other material types including X-Rite.
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IgnoreName¶ Do not compare the name of the material, i.e., materials with different names can be merged. NOTE: Merging materials with different names might break existing variant sets with material variants, as these are name-based.
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IncludeSwitchMaterials¶ Also merge Switch materials. When not setting this option, switch materials are excluded from the merge operation.
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ExcludeXRiteMaterials¶ Do not merge X-Rite materials. When setting this option, X-Rite materials are excluded from the merge operation.
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class