vrdTextureBake

class vrdTextureBake

(Inherits vrdSceneObject)

This class provides functionality for texture bake data of a single geometry node.

Functions

vrdTextureBake.clearBake()

Deletes the texture bake image(s) of this node.

vrdTextureBake.createBaseLightmap()
Returns:Creates an empty base lightmap object or returns the existing object if there is already one. It can be used for loading lightmap images.
Return type:vrdLightmap
vrdTextureBake.createSeparateLightmap()
Returns:Creates an empty separate lightmap object or returns the existing object if there is already one. It can be used for loading lightmap images.
Return type:vrdLightmap
vrdTextureBake.deleteBaseLightmap()

Deletes the base lightmap of this node.

vrdTextureBake.deleteSeparateLightmap()

Deletes the separate lightmap of this node.

vrdTextureBake.getBaseLightmap()
Returns:Returns the base lightmap.
Return type:vrdLightmap
vrdTextureBake.getLightmap()
Returns:The first existing lightmap object. Invalid if none existing.
Return type:vrdLightmap
vrdTextureBake.getLightmaps()
Returns:List of lightmaps on this node. The base lightmap is stored at index 0, the separate lightmap at index 1 of the list.
Return type:List[vrdLightmap]
vrdTextureBake.getSeparateLightmap()
Returns:Returns the separate lightmap.
Return type:vrdLightmap