vrdTextureBake¶
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class
vrdTextureBake¶
(Inherits vrdSceneObject)
This class provides functionality for texture bake data of a single geometry node.
Summary¶
Functions¶
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vrdTextureBake.clearBake()¶ Deletes the texture bake image(s) of this node.
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vrdTextureBake.createBaseLightmap()¶ Returns: Creates an empty base lightmap object or returns the existing object if there is already one. It can be used for loading lightmap images. Return type: vrdLightmap
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vrdTextureBake.createSeparateLightmap()¶ Returns: Creates an empty separate lightmap object or returns the existing object if there is already one. It can be used for loading lightmap images. Return type: vrdLightmap
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vrdTextureBake.deleteBaseLightmap()¶ Deletes the base lightmap of this node.
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vrdTextureBake.deleteSeparateLightmap()¶ Deletes the separate lightmap of this node.
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vrdTextureBake.getBaseLightmap()¶ Returns: Returns the base lightmap. Return type: vrdLightmap
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vrdTextureBake.getLightmap()¶ Returns: The first existing lightmap object. Invalid if none existing. Return type: vrdLightmap
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vrdTextureBake.getLightmaps()¶ Returns: List of lightmaps on this node. The base lightmap is stored at index 0, the separate lightmap at index 1 of the list. Return type: List[vrdLightmap]
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vrdTextureBake.getSeparateLightmap()¶ Returns: Returns the separate lightmap. Return type: vrdLightmap