vrdTextureChunk¶
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class
vrdTextureChunk¶
(Inherits vrdMaterialChunk)
This class represents a texture chunk.
Summary¶
- Functions:
- getAnisotropy() → float
- getImage() → vrdImage
- getInternalFormat() → vrdTextureChunk.InternalFormat
- getLodBias() → float
- getMagFilter() → vrdTextureChunk.MagFilter
- getMinFilter() → vrdTextureChunk.MinFilter
- getWrapModeR() → vrdTextureChunk.WrapMode
- getWrapModeS() → vrdTextureChunk.WrapMode
- getWrapModeT() → vrdTextureChunk.WrapMode
- setAnisotropy(anisotropy)
- setImage(img)
- setInternalFormat(format)
- setLodBias(bias)
- setMagFilter(minFilter)
- setMinFilter(minFilter)
- setWrapModeR(mode)
- setWrapModeS(mode)
- setWrapModeT(mode)
Functions¶
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vrdTextureChunk.getAnisotropy()¶ Returns texture anisotropy filtering.
Returns: The texture anisotropy filtering value. Return type: float
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vrdTextureChunk.getInternalFormat()¶ Returns the internal texture format.
Returns: The internal texture format. Return type: vrdTextureChunk.InternalFormat
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vrdTextureChunk.getLodBias()¶ Bias of LOD calculation for texture access.
Returns: The LOD Bias Return type: float
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vrdTextureChunk.getMagFilter()¶ Returns the magnification filter, default GL_LINEAR (Nice)
Returns: The magnification filter. Return type: vrdTextureChunk.MagFilter
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vrdTextureChunk.getMinFilter()¶ Returns the minimization filter, default GL_LINEAR_MIPMAP_LINEAR (Nicest)
Returns: The minimization filter. Return type: vrdTextureChunk.MinFilter
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vrdTextureChunk.getWrapModeR()¶ Returns texture coordinate R wrapping, default GL_REPEAT (Repeat).
Returns: The R wrap mode. Return type: vrdTextureChunk.WrapMode
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vrdTextureChunk.getWrapModeS()¶ Returns texture coordinate S wrapping, default GL_REPEAT (Repeat).
Returns: The S wrap mode. Return type: vrdTextureChunk.WrapMode
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vrdTextureChunk.getWrapModeT()¶ Returns texture coordinate T wrapping, default GL_REPEAT (Repeat).
Returns: The T wrap mode. Return type: vrdTextureChunk.WrapMode
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vrdTextureChunk.setAnisotropy(anisotropy)¶ Sets texture anisotropy filtering.
Parameters: anisotropy (float) – The texture anisotropy filtering value.
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vrdTextureChunk.setInternalFormat(format)¶ Sets the internal texture format.
Parameters: format (vrdTextureChunk.InternalFormat) – The internal texture format.
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vrdTextureChunk.setLodBias(bias)¶ Set bias of LOD calculation for texture access.
Parameters: bias (float) – The LOD Bias
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vrdTextureChunk.setMagFilter(minFilter)¶ Sets the magnification filter, default GL_LINEAR (Nice)
Parameters: minFilter (vrdTextureChunk.MagFilter) – The magnification filter
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vrdTextureChunk.setMinFilter(minFilter)¶ Sets the minimization filter, default GL_LINEAR_MIPMAP_LINEAR (Nicest)
Parameters: minFilter (vrdTextureChunk.MinFilter) – The minimization filter
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vrdTextureChunk.setWrapModeR(mode)¶ Sets texture coordinate R wrapping, default GL_REPEAT (Repeat).
Parameters: mode (vrdTextureChunk.WrapMode) – The R wrap mode
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vrdTextureChunk.setWrapModeS(mode)¶ Sets texture coordinate S wrapping, default GL_REPEAT (Repeat).
Parameters: mode (vrdTextureChunk.WrapMode) – The wrap mode
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vrdTextureChunk.setWrapModeT(mode)¶ Sets texture coordinate T wrapping, default GL_REPEAT (Repeat).
Parameters: mode (vrdTextureChunk.WrapMode) – The T wrap mode