vrdShadowMap¶
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class
vrdShadowMap¶
(Inherits vrdSceneObject)
This class represents a shadow map used in OpenGL rendering.
Summary¶
Functions¶
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vrdShadowMap.getFilterRadius()¶ Returns the radius used for shadow map filtering.
Returns: The radius for shadow map filtering. Return type: float
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vrdShadowMap.getResolution()¶ Returns the resolution of the shadow map.
Returns: The resolution of the shadow map. Return type: integer
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vrdShadowMap.setFilterRadius(radius)¶ Sets the radius for shadow map filtering.
Parameters: radius (float) – The radius for shadow map filtering
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vrdShadowMap.setResolution(resolution)¶ Sets the resolution of the shadow map.
Parameters: resolution (integer) – The resolution of the shadow map.