vrdLensFlareStar¶
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class
vrdLensFlareStar
¶
(Inherits vrdLensFlareFxElement
)
This class is used for a sun-like effect, made up of multiple streaks. Use it for things such as street lamps at night, objects with stationary lights, or a light source that’s partially obscured by an object, like a tree or building’s edge. A short introduction can be found under https://help.autodesk.com/view/VREDPRODUCTS/2020/ENU/?guid=VRED_Lights_About_Lens_Flares_and_Elements_html.
Summary¶
Functions¶
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vrdLensFlareStar.
getImage
()¶ Return the current used texture.
Returns: The current used image for texture. May be invalid, if no image is used. Return type: vrdImage
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vrdLensFlareStar.
getNumberOfBursts
()¶ Get how many arms a Starburst element has.
Returns: Count of arms a Starburst element Return type: integer
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vrdLensFlareStar.
getShape
()¶ Get the current used shape.
Returns: Current used shape Return type: vrLensFlareTypes.StarShape
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vrdLensFlareStar.
getThickness
()¶ Get the current used thickness of the effect.
Returns: Thickness of the effect Return type: float
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vrdLensFlareStar.
setImage
(image)¶ Set an image for this element. You has to change the type to Texture to use the image for the star effect.
Parameters: image (vrdImage) – The image used for this effect
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vrdLensFlareStar.
setNumberOfBursts
(numberOfBursts)¶ Use to set how many arms a Starburst element has.
Parameters: numberOfBursts (integer) – New count of arms a Starburst element
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vrdLensFlareStar.
setShape
(shape)¶ Change current shape to a fan, spike, blade or texture.
Fan = fan,Spike = spike,Blade = blade,Texture = Shape assigned to an imageParameters: shape (vrLensFlareTypes.StarShape) – New used shape
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vrdLensFlareStar.
setThickness
(thickness)¶ Controls the thickness of the effect.
Parameters: thickness (float) – New thickness of the effect