vrdBrushedMetalMaterial

class vrdBrushedMetalMaterial

(Inherits vrdBRDFMaterial)

This class is used to handle all brushed metal material properties.

class MetalType
CustomReflectivity
Aluminium
AmorphousCarbon
Silver
Gold
Cobalt
Copper
Chromium
Lithium
Mercury
Nickel
Potassium
Platinum
Iridium
Silicon
AmorphousSilicon
Sodium
Rhodium
Tungsten
Vanadium
Iron

Functions

vrdBrushedMetalMaterial.getBrushOrientation()

Gets access to all properties of vrdBrushOrientation.

The current vrdBrushOrientation::BrushAxis defines the texture mapping type for diffuse, glossy, bump and roughness texture of the brushed metal: UV mapping for radial and planar brush, Triplanar mapping for Triplanar brush.

Returns:An vrdBrushOrientation object, to read and write access of alls properties.
Return type:vrdBrushOrientation
vrdBrushedMetalMaterial.getBumpTexture()

Gets access to all properties of vrdBumpTexture.

Returns:An vrdBumpTexture object, to read and write access of alls properties.
Return type:vrdBumpTexture
vrdBrushedMetalMaterial.getClearcoat()

Gets access to all properties of vrdClearcoat.

Returns:An vrdClearcoat object, to read and write access of alls properties.
Return type:vrdClearcoat
vrdBrushedMetalMaterial.getDiffuseColor()
Returns:Current diffuse reflection color
Return type:QVector3D
vrdBrushedMetalMaterial.getDiffuseColorSpectrum()

Gets the diffuse color spectrum.

Returns:The current used spectrum for diffuse color
Return type:vrSpectrum
vrdBrushedMetalMaterial.getDiffuseTexture()

Gets access to all properties of the diffuse texture.

Returns:An vrdTexture object, to read and write access of alls properties.
Return type:vrdTexture
vrdBrushedMetalMaterial.getDisplacementTexture()

Gets access to all properties of vrdDisplacementTexture.

Returns:An vrdDisplacementTexture object, to read and write access of alls properties.
Return type:vrdDisplacementTexture
vrdBrushedMetalMaterial.getGlossyColor()
Returns:Current glossy reflection color.
Return type:QVector3D
vrdBrushedMetalMaterial.getGlossyColorSpectrum()
Returns:The material’s color spectrum for glossy reflections
Return type:vrSpectrum
vrdBrushedMetalMaterial.getGlossyTexture()

Gets access to all properties of the glossy texture.

Returns:An vrdTexture object, to read and write access of alls properties.
Return type:vrdTexture
vrdBrushedMetalMaterial.getIncandescence()

Gets access to all properties of vrdIncandescence.

Returns:An vrdIncandescence object, to read and write access of alls properties.
Return type:vrdIncandescence
vrdBrushedMetalMaterial.getMetalType()

Gets the metal types used.

Returns:Current value of used metal types.
Return type:vrdBrushedMetalMaterial.MetalType
vrdBrushedMetalMaterial.getReflectivity()

Gets the brushed metal’s reflective intensity.

Returns:Current value of brushed metal’s reflective intensity.
Return type:float
vrdBrushedMetalMaterial.getRoughnessTexture()

Gets access to all properties of vrdRoughnessTexture.

Returns:An vrdRoughnessTexture object, to read and write access of alls properties.
Return type:vrdRoughnessTexture
vrdBrushedMetalMaterial.getRoughnessU()

Gets light reflection on top of the surface.

Returns:Current used value for light reflection on top of the surface
Return type:float
vrdBrushedMetalMaterial.getRoughnessV()

Gets light reflection on top of the surface.

Returns:Current used value for light reflection on top of the surface
Return type:float
vrdBrushedMetalMaterial.setDiffuseColor(value)

Sets the diffuse reflection color of the material.

Diffuse is only evaluated with vrdBrushedMetalMaterial::MetalType::CustomReflectivity.

Parameters:value (QVector3D) – New diffuse color.
vrdBrushedMetalMaterial.setDiffuseColorSpectrum(value)

Sets the diffuse color spectrum.

Parameters:value (vrSpectrum) – New spectrum for diffuse color
vrdBrushedMetalMaterial.setGlossyColor(value)

Sets the glossy reflection color of the material.

Parameters:value (QVector3D) – New glossy reflection color
vrdBrushedMetalMaterial.setGlossyColorSpectrum(value)

Sets the material’s color spectrum for glossy reflections.

Parameters:value (vrSpectrum) – New color spectrum
vrdBrushedMetalMaterial.setMetalType(value)

Sets the metal types used, changing the characteristics of the metal.

Parameters:value (vrdBrushedMetalMaterial.MetalType) – New value for used metal type.
vrdBrushedMetalMaterial.setReflectivity(v)

Sets the brushed metal’s reflective intensity. The higher the value, the more reflective.

Parameters:v (float) – New value of brushed metal’s reflective intensity.
vrdBrushedMetalMaterial.setRoughnessU(u)

Sets light reflection on top of the surface. The higher the value, the rougher the microscopic structure on top of the surface and more blurred the reflections. Sets the horizontal roughness for every type of refraction behavior commonly known from metallic surfaces.

Parameters:u (float) – New value for light reflection on top of the surface.
vrdBrushedMetalMaterial.setRoughnessV(v)

Controls light reflection on top of the surface. The higher the value, the rougher the microscopic structure on top of the surface and more blurred the reflections. Sets the vertical roughness for every type of refraction behavior commonly known from metallic surfaces.

Parameters:v (float) – New value for light reflection on top of the surface.