vrdPlasticMaterial¶
-
class
vrdPlasticMaterial
¶
(Inherits vrdBRDFMaterial
)
This class is used to handle all plastic material properties.
Summary¶
- Functions:
- getBumpTexture() → vrdBumpTexture
- getClearcoat() → vrdClearcoat
- getDiffuseColor() → QVector3D
- getDiffuseColorSpectrum() → vrSpectrum
- getDiffuseTexture() → vrdTexture
- getDisplacementTexture() → vrdDisplacementTexture
- getGlossyColor() → QVector3D
- getGlossyColorSpectrum() → vrSpectrum
- getGlossyTexture() → vrdTexture
- getIncandescence() → vrdIncandescence
- getReflectivity() → float
- getRoughness() → float
- getRoughnessTexture() → vrdRoughnessTexture
- getSubsurfaceScattering() → vrdSubsurfaceScattering
- setDiffuseColor(value)
- setDiffuseColorSpectrum(value)
- setGlossyColor(value)
- setGlossyColorSpectrum(value)
- setReflectivity(v)
- setRoughness(roughness)
Functions¶
-
vrdPlasticMaterial.
getBumpTexture
()¶ Gets access to all properties of the bump texture.
Returns: An vrdBumpTexture object, to read and write access of alls properties. Return type: vrdBumpTexture
-
vrdPlasticMaterial.
getClearcoat
()¶ Gets access to all properties of vrdClearcoat.
Returns: An vrdClearcoat object, to read and write access of alls properties. Return type: vrdClearcoat
-
vrdPlasticMaterial.
getDiffuseColor
()¶ Returns: Current diffuse reflection color Return type: QVector3D
-
vrdPlasticMaterial.
getDiffuseColorSpectrum
()¶ Gets the diffuse color spectrum.
Returns: The current used spectrum for diffuse color Return type: vrSpectrum
-
vrdPlasticMaterial.
getDiffuseTexture
()¶ Gets access to all properties of the diffuse texture.
Returns: An vrdTexture object, to read and write access of alls properties. Return type: vrdTexture
-
vrdPlasticMaterial.
getDisplacementTexture
()¶ Gets access to all properties of the displacement texture.
Returns: An vrdDisplacementTexture object, to read and write access of alls properties. Return type: vrdDisplacementTexture
-
vrdPlasticMaterial.
getGlossyColor
()¶ Returns: Current glossy reflection color Return type: QVector3D
-
vrdPlasticMaterial.
getGlossyColorSpectrum
()¶ Returns: The material’s color spectrum for glossy reflections Return type: vrSpectrum
-
vrdPlasticMaterial.
getGlossyTexture
()¶ Gets access to all properties of the glossy texture.
Returns: An vrdTexture object, to read and write access of alls properties. Return type: vrdTexture
-
vrdPlasticMaterial.
getIncandescence
()¶ Gets access to all properties of vrdIncandescence.
Returns: An vrdIncandescence object, to read and write access of alls properties. Return type: vrdIncandescence
-
vrdPlasticMaterial.
getReflectivity
()¶ Returns: Current intensity of the reflection on the surface. Return type: float
-
vrdPlasticMaterial.
getRoughness
()¶ Returns: The current roughness value of this material. Return type: float
-
vrdPlasticMaterial.
getRoughnessTexture
()¶ Gets access to all properties of the roughness texture.
Returns: An vrdRoughnessTexture object, to read and write access of alls properties. Return type: vrdRoughnessTexture
-
vrdPlasticMaterial.
getSubsurfaceScattering
()¶ Gets access to all properties of vrdSubsurfaceScattering.
Returns: An vrdSubsurfaceScattering object, to read and write access of alls properties. Return type: vrdSubsurfaceScattering
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vrdPlasticMaterial.
setDiffuseColor
(value)¶ Sets the diffuse reflection color of the material.
Parameters: value (QVector3D) – New diffuse color.
-
vrdPlasticMaterial.
setDiffuseColorSpectrum
(value)¶ Sets the diffuse color spectrum.
Parameters: value (vrSpectrum) – New spectrum for diffuse color
-
vrdPlasticMaterial.
setGlossyColor
(value)¶ Sets the glossy reflection color of the material.
Parameters: value (QVector3D) – New glossy reflection color
-
vrdPlasticMaterial.
setGlossyColorSpectrum
(value)¶ Sets the material’s color spectrum for glossy reflections.
Parameters: value (vrSpectrum) – New color spectrum
-
vrdPlasticMaterial.
setReflectivity
(v)¶ Controls the intensity of the reflection on the surface. The higher the value, the more the influence from the environment and objects around.
Parameters: v (float) – New intensity of the reflection on the surface.
-
vrdPlasticMaterial.
setRoughness
(roughness)¶ Controls the sharpness of the glossy reflections. The higher the value, the rougher the microscopic structure of the surface and more diffuse the reflections. The lower the value, the glossier the material.
Parameters: roughness (float) – New roughness value for this material.