vrdBlendChunk¶
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class
vrdBlendChunk¶
(Inherits vrdMaterialChunk)
This class represents a blend chunk.
- class
Equation¶
None_¶
Clear¶
And¶
AndReverse¶
Copy¶
AndInverted¶
Noop¶
Xor¶
Or¶
Nor¶
Equiv¶
Invert¶
OrReverse¶
CopyInverted¶
OrInverted¶
Nand¶
Set¶
Summary¶
Functions¶
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vrdBlendChunk.getColor()¶ This is the constant color used by blend modes _CONSTANT_.
Returns: The color value. Return type: QVector3D
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vrdBlendChunk.getDstFactor()¶ The frame buffer pixel is multiplied by the destination factor.Legal values are directly taken from the glBlendFunc() manpage.
Returns: The destination factor. Return type: vrdBlendChunk.DstFactor
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vrdBlendChunk.getEquation()¶ The equation used to combine the two values. Only available where GL_ARB_imaging is supported.See glBlendEquation() for details.
Returns: The equation. Return type: vrdBlendChunk.Equation
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vrdBlendChunk.getSrcFactor()¶ The incoming pixel is multiplied by the source factor. Legal values are directly taken from the glBlendFunc() manpage.
Returns: The source factor. Return type: vrdBlendChunk.SrcFactor
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vrdBlendChunk.setColor(value)¶ This is the constant color used by blend modes _CONSTANT_.
Parameters: value (QVector3D) – The color value
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vrdBlendChunk.setDstFactor(srcFactor)¶ The frame buffer pixel is multiplied by the destination factor.Legal values are directly taken from the glBlendFunc() manpage.
Parameters: srcFactor (vrdBlendChunk.DstFactor) – The source factor
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vrdBlendChunk.setEquation(equation)¶ The equation used to combine the two values. Only available where GL_ARB_imaging is supported.See glBlendEquation() for details.
Parameters: equation (vrdBlendChunk.Equation) – The equation
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vrdBlendChunk.setSrcFactor(srcFactor)¶ The incoming pixel is multiplied by the source factor. Legal values are directly taken from the glBlendFunc() manpage.
Parameters: srcFactor (vrdBlendChunk.SrcFactor) – The source factor