vrdSceneImportSettings¶
-
class
vrdSceneImportSettings
¶
(Inherits vrdData
)
Summary¶
- Functions:
- getApplyMaterialsFromAssetManager() → bool
- getCenterInOrigin() → bool
- getCreateReferences() → bool
- getImportAnimations() → bool
- getMergeMaterials() → bool
- getPreserveAnimations() → bool
- getPreserveRenderLayerSettings() → bool
- getPreserveTouchSensors() → bool
- getPreserveTransformations() → bool
- getPutOnGround() → bool
- setApplyMaterialsFromAssetManager(value)
- setCenterInOrigin(value)
- setCreateReferences(value)
- setImportAnimations(value)
- setMergeMaterials(value)
- setPreserveAnimations(value)
- setPreserveRenderLayerSettings(value)
- setPreserveTouchSensors(value)
- setPreserveTransformations(value)
- setPutOnGround(value)
- vrdSceneImportSettings()
Functions¶
-
vrdSceneImportSettings.
getApplyMaterialsFromAssetManager
()¶ Returns if materials from the asset manager are applied.
Returns: True if materials are applied, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getCenterInOrigin
()¶ Queries if the imported geometry will be centered into origin.
Returns: True if the geometry will be centered into origin, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getCreateReferences
()¶ Returns if reference nodes are created during import.
Returns: True if reference nodes are created, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getImportAnimations
()¶ Queries if animations should be imported.
Returns: True if animations will be imported, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getMergeMaterials
()¶ Returns if materials are merged during source import.
Returns: True if materials are merged, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getPreserveAnimations
()¶ Returns if animations are tried to preserve during source re-import.
Returns: True if animations are preserved, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getPreserveRenderLayerSettings
()¶ Returns if render layer settings are tried to preserve during source re-import.
Returns: True if render layer settings are preserved, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getPreserveTouchSensors
()¶ Returns if touch sensors are tried to preserve during source re-import.
Returns: True if touch sensors are preserved, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getPreserveTransformations
()¶ Returns if transformations are tried to preserve during source re-import.
Returns: True if transformations are preserved, False otherwise. Return type: bool
-
vrdSceneImportSettings.
getPutOnGround
()¶ Queries if the imported geometry will be placed onto the ground (zero-plane).
Returns: True if the geoemtry will be placed onto the ground, False otherwise. Return type: bool
-
vrdSceneImportSettings.
setApplyMaterialsFromAssetManager
(value)¶ Sets if materials from asset manager should be applied.
Parameters: value (bool) – True to apply materials, False otherwise.
-
vrdSceneImportSettings.
setCenterInOrigin
(value)¶ The center of the imported geometry will be placed into the scene origin.
Parameters: value (bool) – True to center the geoemtry into origin, False otherwise.
-
vrdSceneImportSettings.
setCreateReferences
(value)¶ Sets if reference nodes are created during import.
Parameters: value (bool) – True to create reference nodes, False otherwise.
-
vrdSceneImportSettings.
setImportAnimations
(value)¶ Determines if animations will be imported.
Parameters: value (bool) – True to import animations, False otherwise.
-
vrdSceneImportSettings.
setMergeMaterials
(value)¶ Sets if materials are merged during source import.
Parameters: value (bool) – True to merge materials, False otherwise.
-
vrdSceneImportSettings.
setPreserveAnimations
(value)¶ Sets if animations are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve animations, False otherwise.
-
vrdSceneImportSettings.
setPreserveRenderLayerSettings
(value)¶ Sets if render layer settings are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve render layer settings, False otherwise.
-
vrdSceneImportSettings.
setPreserveTouchSensors
(value)¶ Sets if touch sensors are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve touch sensors, False otherwise.
-
vrdSceneImportSettings.
setPreserveTransformations
(value)¶ Sets if transformations are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve transformations, False otherwise.
-
vrdSceneImportSettings.
setPutOnGround
(value)¶ Determines that the imported geometry will be put on the ground (zero-plane).
Parameters: value (bool) – True to put the geoemtry on the ground, False otherwise.
-
vrdSceneImportSettings.
vrdSceneImportSettings
()¶