vrdSceneImportSettings

class vrdSceneImportSettings

(Inherits vrdData)

Functions

vrdSceneImportSettings.getApplyMaterialsFromAssetManager()

Returns if materials from the asset manager are applied.

Returns:True if materials are applied, False otherwise.
Return type:bool
vrdSceneImportSettings.getCenterInOrigin()

Queries if the imported geometry will be centered into origin.

Returns:True if the geometry will be centered into origin, False otherwise.
Return type:bool
vrdSceneImportSettings.getCreateReferences()

Returns if reference nodes are created during import.

Returns:True if reference nodes are created, False otherwise.
Return type:bool
vrdSceneImportSettings.getImportAnimations()

Queries if animations should be imported.

Returns:True if animations will be imported, False otherwise.
Return type:bool
vrdSceneImportSettings.getMergeMaterials()

Returns if materials are merged during source import.

Returns:True if materials are merged, False otherwise.
Return type:bool
vrdSceneImportSettings.getPreserveAnimations()

Returns if animations are tried to preserve during source re-import.

Returns:True if animations are preserved, False otherwise.
Return type:bool
vrdSceneImportSettings.getPreserveRenderLayerSettings()

Returns if render layer settings are tried to preserve during source re-import.

Returns:True if render layer settings are preserved, False otherwise.
Return type:bool
vrdSceneImportSettings.getPreserveTouchSensors()

Returns if touch sensors are tried to preserve during source re-import.

Returns:True if touch sensors are preserved, False otherwise.
Return type:bool
vrdSceneImportSettings.getPreserveTransformations()

Returns if transformations are tried to preserve during source re-import.

Returns:True if transformations are preserved, False otherwise.
Return type:bool
vrdSceneImportSettings.getPutOnGround()

Queries if the imported geometry will be placed onto the ground (zero-plane).

Returns:True if the geoemtry will be placed onto the ground, False otherwise.
Return type:bool
vrdSceneImportSettings.setApplyMaterialsFromAssetManager(value)

Sets if materials from asset manager should be applied.

Parameters:value (bool) – True to apply materials, False otherwise.
vrdSceneImportSettings.setCenterInOrigin(value)

The center of the imported geometry will be placed into the scene origin.

Parameters:value (bool) – True to center the geoemtry into origin, False otherwise.
vrdSceneImportSettings.setCreateReferences(value)

Sets if reference nodes are created during import.

Parameters:value (bool) – True to create reference nodes, False otherwise.
vrdSceneImportSettings.setImportAnimations(value)

Determines if animations will be imported.

Parameters:value (bool) – True to import animations, False otherwise.
vrdSceneImportSettings.setMergeMaterials(value)

Sets if materials are merged during source import.

Parameters:value (bool) – True to merge materials, False otherwise.
vrdSceneImportSettings.setPreserveAnimations(value)

Sets if animations are tried to preserve during source re-import.

Parameters:value (bool) – True to preserve animations, False otherwise.
vrdSceneImportSettings.setPreserveRenderLayerSettings(value)

Sets if render layer settings are tried to preserve during source re-import.

Parameters:value (bool) – True to preserve render layer settings, False otherwise.
vrdSceneImportSettings.setPreserveTouchSensors(value)

Sets if touch sensors are tried to preserve during source re-import.

Parameters:value (bool) – True to preserve touch sensors, False otherwise.
vrdSceneImportSettings.setPreserveTransformations(value)

Sets if transformations are tried to preserve during source re-import.

Parameters:value (bool) – True to preserve transformations, False otherwise.
vrdSceneImportSettings.setPutOnGround(value)

Determines that the imported geometry will be put on the ground (zero-plane).

Parameters:value (bool) – True to put the geoemtry on the ground, False otherwise.
vrdSceneImportSettings.vrdSceneImportSettings()