vrdSceneImportSettings¶
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class
vrdSceneImportSettings¶
(Inherits vrdData)
Summary¶
- Functions:
- getApplyMaterialsFromAssetManager() → bool
- getCenterInOrigin() → bool
- getCreateReferences() → bool
- getImportAnimations() → bool
- getMergeMaterials() → bool
- getPreserveAnimations() → bool
- getPreserveRenderLayerSettings() → bool
- getPreserveTouchSensors() → bool
- getPreserveTransformations() → bool
- getPutOnGround() → bool
- setApplyMaterialsFromAssetManager(value)
- setCenterInOrigin(value)
- setCreateReferences(value)
- setImportAnimations(value)
- setMergeMaterials(value)
- setPreserveAnimations(value)
- setPreserveRenderLayerSettings(value)
- setPreserveTouchSensors(value)
- setPreserveTransformations(value)
- setPutOnGround(value)
- vrdSceneImportSettings()
Functions¶
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vrdSceneImportSettings.getApplyMaterialsFromAssetManager()¶ Returns if materials from the asset manager are applied.
Returns: True if materials are applied, False otherwise. Return type: bool
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vrdSceneImportSettings.getCenterInOrigin()¶ Queries if the imported geometry will be centered into origin.
Returns: True if the geometry will be centered into origin, False otherwise. Return type: bool
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vrdSceneImportSettings.getCreateReferences()¶ Returns if reference nodes are created during import.
Returns: True if reference nodes are created, False otherwise. Return type: bool
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vrdSceneImportSettings.getImportAnimations()¶ Queries if animations should be imported.
Returns: True if animations will be imported, False otherwise. Return type: bool
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vrdSceneImportSettings.getMergeMaterials()¶ Returns if materials are merged during source import.
Returns: True if materials are merged, False otherwise. Return type: bool
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vrdSceneImportSettings.getPreserveAnimations()¶ Returns if animations are tried to preserve during source re-import.
Returns: True if animations are preserved, False otherwise. Return type: bool
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vrdSceneImportSettings.getPreserveRenderLayerSettings()¶ Returns if render layer settings are tried to preserve during source re-import.
Returns: True if render layer settings are preserved, False otherwise. Return type: bool
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vrdSceneImportSettings.getPreserveTouchSensors()¶ Returns if touch sensors are tried to preserve during source re-import.
Returns: True if touch sensors are preserved, False otherwise. Return type: bool
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vrdSceneImportSettings.getPreserveTransformations()¶ Returns if transformations are tried to preserve during source re-import.
Returns: True if transformations are preserved, False otherwise. Return type: bool
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vrdSceneImportSettings.getPutOnGround()¶ Queries if the imported geometry will be placed onto the ground (zero-plane).
Returns: True if the geoemtry will be placed onto the ground, False otherwise. Return type: bool
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vrdSceneImportSettings.setApplyMaterialsFromAssetManager(value)¶ Sets if materials from asset manager should be applied.
Parameters: value (bool) – True to apply materials, False otherwise.
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vrdSceneImportSettings.setCenterInOrigin(value)¶ The center of the imported geometry will be placed into the scene origin.
Parameters: value (bool) – True to center the geoemtry into origin, False otherwise.
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vrdSceneImportSettings.setCreateReferences(value)¶ Sets if reference nodes are created during import.
Parameters: value (bool) – True to create reference nodes, False otherwise.
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vrdSceneImportSettings.setImportAnimations(value)¶ Determines if animations will be imported.
Parameters: value (bool) – True to import animations, False otherwise.
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vrdSceneImportSettings.setMergeMaterials(value)¶ Sets if materials are merged during source import.
Parameters: value (bool) – True to merge materials, False otherwise.
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vrdSceneImportSettings.setPreserveAnimations(value)¶ Sets if animations are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve animations, False otherwise.
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vrdSceneImportSettings.setPreserveRenderLayerSettings(value)¶ Sets if render layer settings are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve render layer settings, False otherwise.
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vrdSceneImportSettings.setPreserveTouchSensors(value)¶ Sets if touch sensors are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve touch sensors, False otherwise.
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vrdSceneImportSettings.setPreserveTransformations(value)¶ Sets if transformations are tried to preserve during source re-import.
Parameters: value (bool) – True to preserve transformations, False otherwise.
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vrdSceneImportSettings.setPutOnGround(value)¶ Determines that the imported geometry will be put on the ground (zero-plane).
Parameters: value (bool) – True to put the geoemtry on the ground, False otherwise.
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vrdSceneImportSettings.vrdSceneImportSettings()¶