Combine a custom and a default device interaction

This example is based on the “Implementation of a custom device interaction” example, which should be reviewed first. Here, the same functionality is provided with the addition of using a default interaction in the same interaction group. This is achieved by getting the default interaction object and adding support for the same interaction group.

19teleport = vrDeviceService.getInteraction("Teleport")
20teleport.addSupportedInteractionGroup("CustomGroup")

In addition the actions of the teleport are remapped. In this case, the custom trigger is used, which is an extended trigger that supports touch and untouched events.

21teleport.setControllerActionMapping("prepare", "right-customtrigger-touched")
22teleport.setControllerActionMapping("abort", "right-customtrigger-untouched")
23teleport.setControllerActionMapping("execute", "right-customtrigger-pressed")

In addition to the printouts triggered by the left controller, it is also possible to teleport with the right controller using the trigger.

vr/combineCustomAndDefaultInteraction.py
 1# © 2024 Autodesk, Inc. All rights reserved.
 2
 3# Define actions as python functions
 4class ExampleInteraction:
 5    def __init__(self):
 6        self.active = False
 7        # Create new interaction
 8        self.customInteraction = vrDeviceService.createInteraction("CustomInteraction")
 9        # Limit the interaction to a new mode to not interfere with other interactions
10        self.customInteraction.setSupportedInteractionGroups(["CustomGroup"])
11
12        # Create action objects that a triggered by some input
13        self.pressed = self.customInteraction.createControllerAction("left-trigger-pressed")
14        self.released = self.customInteraction.createControllerAction("left-trigger-released")        
15
16        # Connect these actions to the actual python functions
17        self.pressed.signal().triggered.connect(self.pressMethod)
18        self.released.signal().triggered.connect(self.releaseMethod)         
19
20        # Get the teleport interaction and add the interaction group
21        teleport = vrDeviceService.getInteraction("Teleport")
22        teleport.addSupportedInteractionGroup("CustomGroup")
23        teleport.setControllerActionMapping("prepare", "right-customtrigger-touched")
24        teleport.setControllerActionMapping("abort", "right-customtrigger-untouched")
25        teleport.setControllerActionMapping("execute", "right-customtrigger-pressed")
26
27        # Activate the mode that supports the new interaction
28        vrDeviceService.setActiveInteractionGroup("CustomGroup")    
29
30    def pressMethod(self, action, device):
31        print("Press")
32        self.active = True
33        device.signal().moved.connect(self.moveMethod)
34
35    def releaseMethod(self, action, device):
36        print("Release")
37        self.active = False
38        device.signal().moved.disconnect(self.moveMethod)
39
40    def moveMethod(self, device):
41        print("Move")        
42
43interaction = ExampleInteraction()